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rgb_tetris_wall [2018/05/28 17:17] reyprojects:rgb_tetris_wall [2018/12/29 12:46] (current) rey
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-=== Project goal === +=== Project goals === 
-.+ 
 +- Pixel display for patterns and sprites 
 +- Show NES Tetris in huge pixels 
 +- Some pixelflut 
 + 
 +Code: 
 +https://github.com/deepestcyber/rgb-tetris-wall
  
 === Sub projects === === Sub projects ===
-== Building the wall == +== Case == 
-  * HDF walls, MDF ground, acrylic (1-2 layers) top+  * MDF/HDF walls ground 5mm, acrylic top 3mmTransparentpapier below acrylic top
   * Modules 40x40cm, 8x8px   * Modules 40x40cm, 8x8px
   * OR one piece 80*120cm, 16x24px    * OR one piece 80*120cm, 16x24px 
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   - Compile pyv4l @ raspi (needs v4l-dev), see ''~/rgb-text-wall/download/pyv4l/''   - Compile pyv4l @ raspi (needs v4l-dev), see ''~/rgb-text-wall/download/pyv4l/''
-  - Debug raspi arduino SPI link+  - Integrate SPI prototype into rgb-tetris-wall code
   - Fix YCrCb conversion in streaming tool (see ''streaming/encoding.py'')   - Fix YCrCb conversion in streaming tool (see ''streaming/encoding.py'')
-  - Prepare DXF files for laser cutting the HDF walls +  - Build remaining case parts
-  - Build case, soon!!!+
   - Complete the base detection (music mode) und develop nice visual patterns for that   - Complete the base detection (music mode) und develop nice visual patterns for that
-  - Order switches/buttons +  - Acquire good Potentiometer 
-  - Order stepdown chips+