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projects:rgb-tetris-wall [2019/06/02 13:31] (current)
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 +# RGB-Tetris-wall:​
 +LED-based pixel wall for animations and tetris visualisation. Provides 16x24 RGB pixels on 80x120cm. LEDS are controlled with an Arduino, a Raspi provides input from arbitrary image or stream inputs including showing live Tetris games from NES input.
 +* Github repo: https://​github.com/​deepestcyber/​rgb-tetris-wall
 +|Complete RGB-Tetris-LED-Wall|
 +## Hardware:
 +- WS2811 5050 LED strips (60leds/m, 20ics/m)
 +- 12V power supply (HP 750W HSTNS-PL18),​ provides 62.5A/12V
 +- Arduino Mega
 +- Raspberry PI 3 B
 +- EasyCAP USB grabber with Syntek STK1160 chip set
 +- Microphone: line in, perhaps with amplifier Iduino SE019
 +- Switches, Buttons, Photo-resistor,​
 +- Case made from HDF, with cells of size 5x5x5cm, top layer is Transparenzpapier + 3mm clear acrylic
 +Energy supply:
 +- worst case need: 0.02x24x16x9 = 69.12A
 +- mostly organises via 4×2 molex connectors
 +- 12 -> 5V converter for Arduino + Raspi + Controlleds (WS2812b)
 +## Software:
 +### Arduino:
 +Purpose: direkt control of all LEDs via the FastLed library.
 +- controlled via buttons: mode (animations,​ images, beat dedection, NES Tetris stream, pixelflut), submode (e.g. which animation), speed, brightness
 +- adaptive brightness via a photo-resistor (with voltage divider via 5k1ohm resistor for input pulldown)
 +- annimations:​ library of 16+ animation patterns: rainbow, fire, plasma, ... 
 +Communication with Raspi:
 +- SPI, 487500 bps
 +- Arduino sets sync_pin if ready for receiving data.
 +Libraries (C):
 +- https://​playground.arduino.cc/​Code/​ElapsedMillis
 +- https://​github.com/​FastLED/​FastLED
 +- SPI
 +### Raspberry PI:
 +Purpose: Proprocessing streams of input images, beat detection, NES tetris streams, and pixelflut.
 +- Image processing: cycles through all images that are located in /images
 +- Beat detection: Microphone measures sound for simple beat detection that can get visualised
 +- NES Tetris stream: reads the composite signal of an NES via the Syntek STK1160 grabber. All frames are analysed for the content of the Tetris game: game state, next block, score, level, number of lines
 +- Pixelflut (tm)
 +NES Tetris stream:
 +- NTSC or PAL possible
 +- 12-15 fps feasible
 +Libraries (python):
 +- base64
 +- numpy
 +- Pillow
 +- pigpio
 +- pyserial
 +- PyV4L2Camera